I promised to continue my publications concerning FBSL v3.5's performance under alien OS's. Now I'm a happy owner of Mac OS X Lion 10.7.5 with all the recent updates and I can show you how FBSL looks under this very demanding operating system.
It's been rather difficult to make Wine running under Mac OS X but I finally did it with the most recent developers' bundle which appeared, much to my surprise, downloadable from a 3rd-party site rather than directly from the Wine headquarters.
It seems like FBSL's limitations under ReactOS, Ubuntu and Mac OS X alike are mostly due to the quality of Wine's emulation of MS Windows environment on these platforms. Most of FBSL v3.4.10 standard samples performed well though Eclecta still couldn't make its way through, either scripted or precompiled, in both v3.4.10 and 3.5. Neither could I get any immediate-mode or shader-based OpenGL samples to run due to pixel format incompatibilities.
FBSL v3.4.10 under Mac OS X Lion:
FBSL v3.5 performed very well with both standard sample scripts (including multithreaded ones) and also with a much more advanced USSR 2D sprite library. There are seven (!) animated scripts running simultaneously in the screenshot below each exhibiting a rather attractive FPS rate.
FBSL v3.5 under Mac OS X Lion:
And finally, my Xmas script also ran very smooth and fast with all the animations and sound as expected:
It won't be forever that FBSL will remain a 32-bit Windows-only piece of software but even now, it is very nice to see our prior work to be robust and stable enough under such stressful conditions that the beautiful yet extremely demanding Mac OS X system imposes on its content.